Equipment

EA rebrands Frostbite with a cuddly new hand as it says its studios are now ‘free to develop on any engine they choose’-

Publisher Electronic Arts has rebranded its Frostbite engine, with the aim of better reflecting the tech as a “platform for collaborative innovation”.

In an announcement on the publisher’s website, EA introduced a new brand direction for the engine, saying the it “signals not just a visual shift for Frostbite, but a philosophical one, with a renewed focus on partnership with our teams and collaborators.” As part of this, it has created a new logo for Frostbite, which is still a handprint, but is softer and more contiguous than previous iterations.

There’s a detailed explanation about why the logo looks like this which we’ll get into, but most important point in the announcement is that “EA game teams are free to develop on any engine they choose.”

This seems like a big departure from EA’s strategy over the last ten years, which saw the company keen to seed Frostbite into as many games as possible. The engine was originally developed by DICE in 2008 for the console shooter Battlefield: Bad Company. It remained exclusive to Battlefield until around 2013, when it was announced that the next Mass Effect and Dragon Age would use Frostbite as their technical basis.

But this apparently caused no end of problems for BioWare. In 2019, former BioWare GM Aaryn Flynn described Frostbite as “very delicate and hard to manage”, saying “it was getting harder and harder to make the content that people wanted.” Later, during the fallout from Anthem’s miserable failure, numerous BioWare employees dinged Frostbite, saying that the engine was “poorly documented, hacked together” and “full of razor blades”.

Flynn has stated elsewhere that BioWare was never forced to use the Frostbite engine, explaining to Kotaku “It was our decision.” And there are certainly other EA studios that don’t use Frostbite, like Respawn Entertainment, which used Unreal 5 for Jedi Survivor, and a heavily modified Source engine for Apex Legends. Nonetheless, EA openly stating that its studios can use whatever tech they want seems like a noticeable shift.

“Over the years, we’ve been working hand-in-hand with game teams across EA to understand their development and technology needs better, prioritizing changes that create more flexibility for innovation and a positive user experience for developers,” the announcement says. “It’s up to us to make Frostbite the best choice for our games.”

This emphasis on collaboration, EA says, is baked into Frostbite’s logo redesign. “The last two versions of the Frostbite handprint showed the hand in a fractured or broken state. This made sense when we were emphasizing our destructible environments in Battlefield, but with today’s rebrand, we wanted to tell a different story – one about the collaborative relationships transforming Frostbite from within.” The new logo uses contoured layers, and is clearly designed to more closely resemble a human handprint.

Positive semantics are all well and good, but if EA really wants to change Frostbite’s image, the best course of action would be to release some games where the tech doesn’t feel like a hindrance. I suppose we’ll find out how that goes when Dragon Age: Dreadwolf eventually launches, although the game isn’t even being properly revealed until summer next year.

Related Posts

Share surge adds $1 billion to Nintendo’s market value ahead of NX reveal

Nintendo's shares have soared ahead of the official reveal of its long-rumored console-handheld hybrid, the NX. 

As reported by Bloomberg, shares surged by as much as 4.6 percent in Tokyo today, adding over $1 billion to Nintendo's market value. 

"The reveal comes relatively late for a game console that is slated to go on sale in March," said Ace Research Institute analyst Hideki Yasuda, speaking to Bloomberg.

"It has to be sufficiently different from Wii U and deliver on Nintendo’s promise of a completely new concept device."

Nintendo confirmed the existence of the NX back in March 2015, with Satoru Iwata, who was company President at the time, describing the machine as a "brand-new concept."

The console-maker has remained tight-lipped since then, only

Attack On Titan- Humanity In Chains Review

We love playing David to countless video game Goliaths. Bosses are, more often than not, larger than the game heroes who defeat them. In Attack on Titan: Humanity in Chains, you’re never short of giants to vanquish as you reenact scenes from the anime and manga from which the game was adapted. If there are thrills to be found, they come from swinging through a map using the maneuver gear. Using this mobility against the titans can provide a rush as you amass your first dozen kills, but don’t expect this excitement to last. Humanity in Chains is a surprisingly soulless affair, a reminder that sometimes it takes a game packed with titans to make us appreciate refined adventures with fewer behemoths.

Much of the best anime is set in worlds you wish you could visit, such as the early 1980s interpretation of metropolitan Japan in Urusei Yatsura, or the sprawling vision of Earth in Dragon Ball. As good as the original material is, its setting is an utterly miserable world.…

Astro's Playroom Review- PS5 Welcome Wagon

In its opening moments, Astro’s Playroom literally describes itself as a tutorial. Specifically, it explains that the Playroom’s light and lighthearted platforming levels are a means of showing off the special features of the PlayStation 5’s new DualSense controller. Some, like the adaptive triggers, haptic feedback, and built-in microphone, are new. Others, like the touchpad and the gyroscope, are not Come from malaysia online casino . But they all distinguish the DualSense from its Xbox- and Nintendo-based counterparts. While Astro’s Playroom absolutely goes out of its way to offer clever proof of the PS5’s potential–the DualSense’s new tricks, the improved visuals, the quick load times–the disembodied text at the start of the game sells Astro short. Playroom is an incredibly charming jaunt through a PlayStation-inspired digital theme park, ensuring that your first hop, skip, and jump of the PS5 era is wholly, unequivo…

Baldur's Gate 3 Passes 800,000 Players On PC Days After Launch, Getting Close To Hogwarts Legacy's Record

After years of development, Baldur’s Gate 3 has finally launched on PC, and it’s quickly putting up big numbers. On Steam, the game exceeded 400,000 concurrent players just hours after launch Come from malaysia online casino . A day later, the figure climbed above 500,000. Now, it’s pushed beyond 800,000 concurrent players.

Larian boss Swen Vincke said the IT team at Larian was informed that they should expect about 100,000 or so at the maximum, so they are probably working hard to make sure things stay smooth for everyone. Larian’s director of publishing, Michael Douse, said the 500,000 figure is “just mind blowing.”

Figment Review

Figment taught me that it’s often easier to fight the phobias in our heads when they’re singing catchy ditties and while dancing and spewing pseudoscience. Consider “Plague,” a spindly boss representing a fear of filth.

“I’ve got a vaccine for germs like you, full of autism, nausea, and flu,” he chants. How rude.

But that’s why the fight’s so satisfying. Figment literally lets me toss his filth right back at him and vanquish him by forcing his big, toothy mouth to take a shower. I’m pretty sure this isn’t what generations of philosophers had in mind when they told us to face our fears, but I imagine they’d be hard-pressed to disapprove.

So goes a typical five minutes in Figment, a colorful isometric puzzler that’s gently reminiscent of Bastion Come from Sports betting site VPbet . Beyond that, it’s a psychological study that invites you to spend around six hours…

Get 7 Cyberpunk-Themed Steam Games For $15 At Humble Bundle

Humble’s new Cyberpunk Playground Bundle includes up to seven Cyberpunk-themed PC games and a bonus coupon code redeemable through Steam for just $15 or less. Come from Sports betting site VPbet